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Deja Review: Mortal Kombat (Vita)

We’re of the firm opinion that your time is too precious, too valuable to be spent reading a full review for a game that was already reviewed many, many years ago. What’s the point of applying a score to a game that’s old enough to be enrolled in the sixth grade? That’s why we invented Deja Review: A quick look at the new features and relative agelessness of remade, revived and re-released games. When I said that Mortal Kombat was the best fighting game of 2011, it wasn’t a statement I took lightly, nor was it a decision I arrived at easily. I’ve always loved Mortal Kombat as a franchise, for its hokeyness and that special part of American gaming history that it represents, but I had never thought any of its games were ever particularly good – especially from tournament-level fighting game standards. Mortal Kombat changed all that, not only by staying true to the series’ ridiculous goofball roots, but also by being a solid, well-balanced, mechanically rich piece of game design. I know, I couldn’t believe it either.

Fast forward just a little over one year to the day, and it’s time for Mortal Kombat’s encore performance on the Vita. Thankfully, the portable version of Raiden and friends’ adventure through Outworld is just as fun, gruesome and reliable as its console counterparts, though perhaps a little rougher around the edges.Gallery: Mortal Kombat (Vita)Continue reading Deja Review: Mortal Kombat (Vita)Deja Review: Mortal Kombat (Vita) originally appeared on Joystiq on Tue, 01 May 2012 09:45:00 EST. Please see our terms for use of feeds.
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