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Risky Business: The Injustice: Gods Among Us ‘Clash’ system

When I first watched the debut trailer for Injustice: Gods Among Us’, my initial thoughts were something along the lines of “Okay, last year’s Mortal Kombat with DC characters, I can get down with this.” I’ve since discovered, however, that Injustice is not only unlike Mortal Kombat, but also unlike the majority of games in the fighting genre’s illustrious and storied history.

There are many esoteric and subtle differences between the gameplay mechanics of Injustice and Mortal Kombat (such as the introduction of Street Fighter-style blocking, rather than NetherRealm’s traditional block button system), but the main feature that sets the game apart is its fresh take on the combo breaker: The “Clash” system.Gallery: Injustice: Gods Among UsContinue reading Risky Business: The Injustice: Gods Among Us ‘Clash’ systemRisky Business: The Injustice: Gods Among Us ‘Clash’ system originally appeared on Joystiq on Wed, 06 Jun 2012 17:30:00 EST. Please see our terms for use of feeds.
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