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How indie creature feature Incredipede stumbled onto Steam

In October, Incredipede developer Colin Northway introduced us to the Offspring Fling process of submitting an indie game to Steam:

“Apply to Steam, be rejected, release without it, get popular, be noticed by Valve, release on Steam.”

Steam has since overhauled its submission process with Greenlight, a crowd-sourced method of voting games onto the service. Now from a developer’s perspective, the indie submission system needs a related makeover and a new name. We suggest the Incredipede process:

“Post on Greenlight, be rejected, release without it, get popular, be noticed by the IGF and through an award nomination get a deal to release on Steam without Greenlight at all, haters.”

It’s a little more complicated and relies on a smidgen more luck, but the Incredipede process is one of many new ways to get an indie game on Steam. No matter the system, the goal remains the same – a Steam launch can propel an indie game from “hobby” to “day job,” or change a sales outlook from “disappointing” to “happy.”

“More and more Steam is the place to be for indie games,” Northway tells me. “If I had $15 for every time I heard the comment, ‘I would buy this if it was on Steam,’ then I’d be much happier with the sales. Which is why I’m really looking forward to the Steam release.”

Through its own convoluted yet successful process, Incredipede is coming to Steam for PC and Mac on March 18.Continue reading How indie creature feature Incredipede stumbled onto SteamHow indie creature feature Incredipede stumbled onto Steam originally appeared on Joystiq on Wed, 06 Mar 2013 15:30:00 EST. Please see our terms for use of feeds.
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