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Gears of War: Judgment’s new hotness: OverRun mode

I do enjoy a nice surprise and Gears of War: Judgment’s ‘OverRun’ mode was the highlight of my recent visit to Epic Games. The mode combines Gears of War 3’s team-defense Horde mode and team-offense Beast mode, with a dash of Battlefield’s objective-destroying Rush variant, to create another compelling team experience within the Gears universe.

Although Epic still isn’t talking about the changes to the cooperative defense-focused Horde mode for Judgment, OverRun feels more like an evolution of Beast mode. Here’s the basics: two class-based teams of five, one side COG and the other Locust, face off with the COGs defending and the locust destroying a sequence of objectives. The team with the most points after playing both roles wins.

The maps for OverRun are custom made for the mode, with each objective in the chain becoming more difficult for the Locust to destroy. I played the Junkyard map for about two hours and, much like Horde, you’re going to need to play this mode with a group of friends. Without proper communication, it will be nearly impossible to win against a team that’s using basic coordination.Continue reading Gears of War: Judgment’s new hotness: OverRun modeGears of War: Judgment’s new hotness: OverRun mode originally appeared on Joystiq on Wed, 12 Dec 2012 11:00:00 EST. Please see our terms for use of feeds.
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