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XCOM: Enemy Unknown designer Jake Solomon on the importance of PC

X-COM has quite a history on PC. In fact, apart from a pair of PlayStation ports (and for the Amiga and CD32!), the franchise’s home is entirely bound to the PC. Developer Firaxis is definitely aware of the franchise’s history, lead designer Jake Solomon tells me, and that history was taken into account when developing XCOM: Enemy Unknown, not to mention Firaxis’ own history with the platform.

“When we first talked about reimagining X-COM, it made a lot of sense, because we were Firaxis, and we have a lot of experience with PC-based, turn-based games,” he says. The studio always intended to make the game for consoles as well, but unlike an action game or a first-person shooter, Firaxis couldn’t simply port the console version over to PC. “You couldn’t say, ‘Well, let’s just do the least amount of work,’ because interfacing with the characters, interfacing with the world, is so different.”Gallery: XCOM: Enemy Unknown (PC Interface)Continue reading XCOM: Enemy Unknown designer Jake Solomon on the importance of PCXCOM: Enemy Unknown designer Jake Solomon on the importance of PC originally appeared on Joystiq on Fri, 07 Sep 2012 10:30:00 EST. Please see our terms for use of feeds.
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