What Would Molydeux?
For the past day and a half, Kerry Turner has been thinking about swans. She’s been making a game using Flixel – this is an open-source Actionscript library put together by Canabalt creator Adam ‘Atomic’ Saltsman – that’s loosely based, she tells me, on the fairy tale about the swans and the princes. I have never heard of this fairy tale, but, as she’s worked on the game for many hours without taking much of a break, Kerry has the look of a person who isn’t to be argued with. “One of the swans has a crown,” she explains. “I got quite emotional drawing it.” She narrows her eyes and leans forward, staring at the screen. “Actually, the crown looks a bit too jaunty.” While Kerry busts out some de-jauntifying code – I’m sure Epic makes a plug-in – right next to her, Iestyn Lloyd is hacking away at a game about a door that kills people. It’s called Murdoor, obviously, and he’s building it in Unity. During the week, both Iestyn and Kerry work together at Littleloud, a developer based right here in Brighton. This weekend’s game jam has nothing to do with work, though – even if Littleloud, along with good old Relentless, is providing the sponsorship. Instead, it has everything to do with Peter Molydeux. Read more…





