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What to prioritize if you’re implementing mobile multiplayer
Ernest Woo wanted to make a real-time multiplayer game work over 3G — a unique challenge for anyone, but an especially difficult one for someone who in his own words “had no idea how to make a multiplayer game.” His solution, ultimately used in his mobile game ErnCon (pictured), took the unique approach of integrating existing network techniques together into a method that should prove useful to iOS and Android developers alike. Now Woo is …


