‘War of the Roses’ and ‘Chivalry’ wage war without all the nonsense
Of all the games I played this year at PAX East, two unlikely contenders stood out. They weren’t indie darlings or supported by the donations of Kickstarter enthusiasts. And they weren’t first-person shooters, nor character action games set against historic backdrops. Both games – Fatshark’s War of the Roses and Torn Banner’s Chivalry: Medieval Warfare – are about as far from my usual radar as games go. That was until I played them, of course.
Both Chivalry and WotR are set in (you guessed it) medieval times, though neither employs its setting much beyond a backdrop. The games are multiplayer-focused affairs; neither has any sort of single-player campaign. Given the backdrop, you might assume multiplayer to be of the Mount & Blade variety. You’d be wrong.
Both games are vicious, fast, and, most importantly, accessible. These are not the sim medieval combat affairs of many Paradox Interactive-published games. These are arcade-style medieval combat games, presented in first- and third-person perspectives, and they’re like nothing else I’ve played in the past few years.Continue reading ‘War of the Roses’ and ‘Chivalry’ wage war without all the nonsense’War of the Roses’ and ‘Chivalry’ wage war without all the nonsense originally appeared on Joystiq on Wed, 25 Apr 2012 06:00:00 EST. Please see our terms for use of feeds.
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