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Usability evaluation for video games: Formal evaluation methods
[In this reprinted #altdevblogaday in-depth piece, European University Cyprus’s Georgios Christou continues his discussion on video game usability evaluation by looking at formal evaluation methods.] In part one of this series, I talked about Norman’s seven stages of action model (Norman, 2002), and how that can be used to start an informal usability evaluation on the part of the game designer/developer, after the User Interface (UI) of a game is pretty much completed. In this …





