Unit 13 review: Fired up, feels okay
Developer Zipper Interactive cut its teeth on the PlayStation 2 with the SOCOM series, becoming legend to military shooter fans with a trio of outstanding titles. In the following generation, however, Zipper hasn’t been as consistent. Initially, my time with Unit 13, the dev’s new military shooter for Vita, was nothing short of a love affair, but after only a few hours the game quickly lost steam.
Rather than offer a story, Unit 13 presents itself as a set of over 35 missions, which offer a variety of objectives. Some require covert infiltration and some, for instance, must be accomplished within a specific timeframe.
In the beginning, Unit 13 does a great job of pushing its leaderboard mentality, where score is king and it’s your runs versus the world, but the entire framework feels meaningless. Orders are barked at you, and you execute them, with little in the way of reasoning other than, “These dudes are bad, so kill them before they do their bad dude things.”Gallery: Unit 13 (PS Vita)Continue reading Unit 13 review: Fired up, feels okayUnit 13 review: Fired up, feels okay originally appeared on Joystiq on Fri, 16 Mar 2012 18:00:00 EST. Please see our terms for use of feeds.
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