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Trends of 2012: Indie Games

In much the same way that the music industry struggles to define indie music, so indie games is a term that’s increasingly slippery in the hands. Most would agree that an indie game is one produced without the financial backing of a publisher, but as the lines of sales and distribution blur with each passing year, so the indie label becomes less trustworthy. Your game may be wearing Converse, but does it bleed My Bloody Valentine? Where once indie gaming propped up the mid-budget games, which in turn propped up the triple-A blockbusters, there are few rules of scale, budget and polish that can be applied in classifying indie games in 2012. Fez, due for release shortly on Xbox Live Arcade, is a sprawling pixel epic, five years in the making. Likewise, Jonathan Blow’s forthcoming The Witness has been financed by the millions he made from the success of Braid, an island founded on mainstream achievement. If you still consider indie to mean only low-budget or left-field, then you risk overlooking what could be the most creatively vibrant, exciting and ambitious area of video games this year. So what trends can we expect over the next 12 months of indie gaming? Read more…