Trends of 2012: Handheld Gaming
2012 is going to be a fascinating year as far as handhelds are concerned. iOS continues to screw with the marketplace, for one thing, helping to democratise development while also redefining how much audiences expect to pay for a game. Meanwhile, the 3DS appears to have finally hit its stride – or has it? – and Sony’s getting in on the action with the almost implausibly lavish Vita. Is there still enough room for everybody? If this article seems more preoccupied with a single issue than the rest of Eurogamer’s trends pieces, I suspect it’s because the handheld industry is similarly preoccupied. Weird as this would have sounded five years back, Nintendo and Sony feel like the underdogs in this brave new-ish world of Apps and freemium releases. That leads us to some interesting questions. Is there still a place for the bespoke handheld console that allows developers to take a risk on big-budget projects that sell for






