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Tips from a combat designer: The art of boss design

[In this reprinted #altdevblogaday in-depth piece, Vigil Games’ Mike Birkhead ooks at how movie boss fights satisfy audiences more consistently than games, and presents tips for designing game bosses.] Boss fights are the linch pin of your entire combat experience, possibly your entire game, as one bad experience is all it takes to bring your game to a screeching halt. Something so important, so integral, demands effort and attention to detail, but for the majority of …