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Tips from a combat designer: Fibonacci game design
[In this reprinted #altdevblogaday in-depth piece, Vigil Games’ senior designer Mike Birkhead explains Fibbnoaci game design, and looks at how it can be “a total ace up your sleeve.”] “Add things until it starts sucking, take things away until it stops getting better.”Good systems find a balance between keeping the player guessing and keeping things simple; this means both knowing how many options to provide the player, and knowing when to say no to something …





