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The unique challenges of building a game world out of cardboard
Lume, a smartphone and PC adventure game from State of Play, was built as a model and filmed, rather than constructed in 3D inside a computer. The technical challenges? Paper cuts and uncooperative models. As creative director Luke Whittaker writes in his new postmortem, working with cardboard offers some challenges game developers might not run into — but his way of thinking will be familiar to those who hope to push boundaries. “In developing this …






