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The secret to Mario level design

In a new feature interview, Koichi Hayashida, director of Super Mario 3D Land and Super Mario Galaxy 2 reveals one of Miyamoto’s secrets for engaging level design. “Yes, I do think it’s really important to decide on a core concept in level design,” says Hayashida, when asked if the levels in Super Mario 3D Land were each designed around a specific gameplay idea. However, though he led level design for Super Mario Galaxy and directed …