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The re-making of XCOM

Three-and-a-half years ago, Jake Solomon called a meeting of the XCOM remake design leads. Something wasn’t right, and it had been nagging him for ages.Firaxis, the Baltimore-based developer best-known for making Civilization under Sid Meier’s steady hand, had been working on XCOM for a year. Much had been done. Jake was nervous because he knew what he was about to ask his colleagues to do.Jake didn’t like XCOM’s combat. Combat 2.0, as it was then called, was very similar to the combat in the original game. For him it was too similar. Its turn-based action had time units and large squads, just like the original, and cover was nowhere near as important as it is now. But layered on top were unit abilities and other new features. It was a straight up remake of the original with a sprinkle of modern day mechanics, and it wasn’t working.Read more…