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The new rules of monetization

As part of Gamasutra’s latest feature, consultant Ramin Shokrizade pens some rules of monetization design — based on his observations about the way players really act in games. Microtransactions and the “pay to win” problem have caused headaches for game designers and players alike. The former have misstepped in how they introduce monetization elements in their games; the latter can feel alienated by the business model. Shokrizade, a game industry consultant, writes that there are …