The Joystiq Indie Pitch: Triple Town
Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We believe they deserve a wider audience with the Joystiq Indie Pitch: This week, Spry Fox’s David Edery discusses the real impact of social gaming with his Facebook and mobile title Triple Town, which launched on Steam this month. What’s your game called and what’s it about?
Triple Town is an original puzzle game about building a city. It’s basically a re-invention of the match-three genre; instead of matching three-plus objects to clear a space, you match three-plus objects to create higher-level objects. Trees becomes huts, mansions become castles, etc. Meanwhile, giant bears move around the board blocking your progress. It seems simple at first, but this is a game that requires extraordinary practice and planning skills. Many people played for months before building their first castle (and there are two tiers beyond that!). We’ve heard Triple Town described as “the Civilization of match-three games” and we really like that. Triple Town won a bunch of awards in 2011 and we’ve been updating and improving it ever since!
Are you trying to break Triple Town out of the “social game” box with the Steam launch?
Not really; it’s been doing fine as a single player game on mobile for over a year now. The goal of the Steam launch was to bring a flavor of Triple Town to people who might not otherwise have heard about it, to offer a full-screen and offline mode, and to satisfy fans who wanted an all-you-can-eat version of the game with absolutely no IAP in it.Continue reading The Joystiq Indie Pitch: Triple TownThe Joystiq Indie Pitch: Triple Town originally appeared on Joystiq on Sun, 16 Dec 2012 21:00:00 EST. Please see our terms for use of feeds.
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