The Joystiq Indie Pitch: Symphony
Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We believe they deserve a wider audience with the Joystiq Indie Pitch: This week, Francois Bertrand and Matt Shores of Empty Clip Studios discuss the battle to liberate your own musical library with PC game Symphony. What’s your game called and what’s it about?
Our game is called Symphony. It’s a vertical shooter that’s 100 percent driven by your music. Your music is under attack by a mysterious evil entity and you must fight to liberate it.
What’s the coolest aspect of Symphony?
We really pushed to have the tightest connection possible between the emotions, events and mood of your music and the game. The characteristics of each of your songs – the beats, the energy and the spectrum, all contribute to generate a unique level. We also wanted to add a lot of replayability and wrap everything into a coherent storyline so you have a satisfying, long-lasting gameplay experience.
You’re not just playing individual songs – you’re fighting to liberate your music collection. As you progress through the game, you’ll fight boss battles, unlock difficulty levels, get rewarded for reaching score targets, collect items and customize your ship. Every song in your collection contains an item you can discover, equip and upgrade.Continue reading The Joystiq Indie Pitch: SymphonyThe Joystiq Indie Pitch: Symphony originally appeared on Joystiq on Thu, 25 Oct 2012 22:00:00 EST. Please see our terms for use of feeds.
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