The Joystiq Indie Pitch: No Time To Explain
Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We believe they deserve a wider audience with the Joystiq Indie Pitch: This week, the team at tinyBuild take the time to describe their rollercoaster of crowdfunding before it was cool and being Greenlit, with No Time To Explain. What’s your game called and what’s it about?
It’s called No Time To Explain and is about giant enemy crabs, time paradoxes and jetpack guns. We’re fans of the whole wacky concept of time travel and wanted to make a game where we can get away with pretty much anything and make that funny.
How did you find out about being Greenlit and how did you react?
I was obsessively refreshing our Greenlight page for a couple of hours until finally the big green sign, “This game has been Greenlit,” appeared. I had tears in my eyes at that point. We were losing hope to get onto Steam, and this felt like winning the lottery. You know the moment where you realize something great just happened and you don’t entirely believe it? I called Tom, who apparently threw his dog out of happiness (the dog is fine).Continue reading The Joystiq Indie Pitch: No Time To ExplainThe Joystiq Indie Pitch: No Time To Explain originally appeared on Joystiq on Thu, 17 Jan 2013 21:30:00 EST. Please see our terms for use of feeds.
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