The Joystiq Indie Pitch: Kentucky Route Zero
Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We believe they deserve a wider audience with the Joystiq Indie Pitch: This week, Jake Elliot and Tamas Kemenczy of Cardboard Computer discuss the mad horse race of artistic game development and IGF nominations with Kentucky Route Zero. What’s your game called and what’s it about?
Kentucky Route Zero is game about exploring a secret highway in Kentucky that runs through Mammoth Cave, and meeting the unusual characters who live and work there. We call it a “magical realist adventure game.” Like most magical realist literature, it blends realism and fantasy pretty evenly. Like most adventure games, it’s focused on story and characterization over tests of skill.
How did you find out about your IGF nods – including one for the Seumas McNally grand prize – and what was your reaction?
We released the game the same Monday morning that the IGF finalist announcements were made, with very little sleep the whole weekend prior, so it’s kind of a blur! We’re really honored to be in such fine company. Some of the other finalists – particularly Anna Anthropy’s Dys4ia and Richard Hofmeier’s Cart Life – have been our favorite games of the last year or two, so it’s very meaningful for us to be placed alongside them in the IGF this year.Continue reading The Joystiq Indie Pitch: Kentucky Route ZeroThe Joystiq Indie Pitch: Kentucky Route Zero originally appeared on Joystiq on Tue, 12 Feb 2013 21:00:00 EST. Please see our terms for use of feeds.
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