The Joystiq Indie Pitch: Baams Away
Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We at Joystiq believe no one deserves to starve, and many indie developers are entitled to a fridge full of tasty, fulfilling media coverage, right here. This week, Colin Krausnick started a mobile-gaming company called Bearded Eye with his brother, Zach, and together they made Baams Away, a game about blowing up sheep. Because that’s what the brothers Krausnick do.
What’s your game called and what’s it about?
Baams Away! Our game is about blowing up an assortment of sheep in the most bombastic ways possible. Big bombs, little bombs, rocket sheep, explosive sheep, firework sheep, airstrikes, napalm, we got it all. There are 15 unique sheep in the game right now with plans to add more. We also have 45 levels that last from 30 seconds to a minute, plus randomized arcade modes that continually get more difficult. Our latest addition was the upgrade shop which allows you to spend your hard earned Woolians (in-game currency) on a smattering of enhancements, for example, bigger and more powerful airstrikes, throwing more shurikens, increased size of your primary Baam, and more. We are, of course, planning on adding a few more items to the shop, such as more unlockable secondary bombs.
Why sheep?
Birds are so 2010.Continue reading The Joystiq Indie Pitch: Baams AwayThe Joystiq Indie Pitch: Baams Away originally appeared on Joystiq on Sat, 07 Jan 2012 21:00:00 EST. Please see our terms for use of feeds.
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