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The free-to-play model fails for iOS hit Punch Quest
“More high-end purchases, a coin doubler, a non-coins IAP option, a clearer buy button — didn’t work. That leaves one simple thing: The game is way too generous to be a single currency free game.”- Kepa Auwae of Rocketcat Games discusses making iOS hit Punch Quest a paid download after previously launching as a free-to-play game. While the free-to-play model has worked wonders for numerous games and studios, other developers are finding that in-app purchases …



