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The Craft of Game Systems: Powerful, Flexible Systems
[In this reprinted #altdevblogaday piece, ArenaNet game designer Daniel Achterman examines what developers should keep in mind when attempting to build powerful and flexible — yet simple — game systems.] Welcome back! My last article introduced my take on the craft of game system design. I identified the goals I believe designers should strive for, and broke down the component parts of systems. This article covers the process I use for designing powerful and flexible …


