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The case for movie-length, narrative video games

There’s a generation of gamers that many developers and publishers have forgotten — those players who first picked up their controllers 20 to 30 years ago, who no longer have the time or patience for today’s epic, protracted RPGs or even 10-hour blockbusters, but who would still be interested in interactive, story-driven experiences. At least that’s the case argued by Ovosonico founder Massimo Guarini, who believes an entire generation of gamers has gone underserved by …