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Team Fortress 2: Valve’s secret guinea pig
For Valve Software, Team Fortress 2 isn’t just a game – it’s a resource. Since its launch in 2007, Valve has continued to update the game with new items, modes, and even a new business model. While these changes have certainly helped satisfy players, they’ve also helped the studio prepare for the future. In a recent interview with Gamasutra, Team Fortress 2 lead designer Robin Walker explained that while the game’s primary goal has been …




