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Shigeru Miyamoto on how the Wii U could change games

The Wii U is designed to enable new gaming experiences, through the combination of motion controls and a small, personal screen. At E3, Nintendo showed games that rely on “asymmetric gaming,” or giving different players different experiences; it showed games that use the Wii U’s new controller as a touchscreen interface for a game on the TV; and it showed games being played on the WiiPad for situations when the TV is in use.

I wondered which of these would become the central message of the Wii U, the feature that would become emblematic of the system. For Shigeru Miyamoto, Senior Managing Director and General Manager, Entertainment Analysis & Development Division, it’s none of those. “For me, personally, what’s most important is the idea that when the family goes into the living room, that the first screen they’ll interact with will be the Wii U screen,” Miyamoto told me in an interview directly following Nintendo’s E3 2012 press conference. “Whether they’re doing that for social elements, or for watching television, or for games, that to me is the most important element of this new Wii hardware.”Continue reading Shigeru Miyamoto on how the Wii U could change gamesShigeru Miyamoto on how the Wii U could change games originally appeared on Joystiq on Wed, 13 Jun 2012 09:00:00 EST. Please see our terms for use of feeds.
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