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Scale Something: How Draw Something rode its rocket ship of growth
[“A few days after Draw Something launched, we started to notice something…strange.” In this Gamasutra guest article, OMGPOP CTO Jason Pearlman offers an extensive technical breakdown of how a tiny systems team handled the game’s explosive growth.] I’ve worked at OMGPOP for almost four years now and have seen it transform from a dating company, a games company and then find its footing in mobile games. We’ve done tons of stuff, tried many different technologies …

