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Project Eternity: What it really means to make the game you want to make

As of press time, Obsidian’s new, old-school style isometric RPG Project Eternity has raised over 2 million dollars on Kickstarter. That’s not just a testament to the power of developers making the games they want to make, says project director Josh Sawyer — but also an endorsement of the idea that making games as broadly-appealing as possible isn’t necessarily the ideal strategy anymore. The approach to the game is designed to recall games like Baldur’s …