Playing with age in Starbreeze’s ‘Brothers: A Tale of Two Sons’
“Nobody knows how to make a game yet,” says film director Josef Fares, quickly clarifying his statement isn’t an attack on the industry but a suggestion that game creation shouldn’t be a set science. “It’s still a time where we’re open to experimentation,” the international director adds.
Born in Lebanon, Fares grew up in Sweden where he became a director, but his next project pairs him with developer Starbreeze Games to create a game called Brothers: A Tale of Two Sons (formerly referred to as “P13” in Starbreeze’s internal “project” numbering system). Brothers has been in development for a number of years, with Fares even working on a few of the game’s prototypes before the team at Starbreeze locked down the Unreal-developed downloadable title for a 2013 release.
The core feature of Brothers is, of course, the game’s siblings. But Fares says he’s fought off all suggestions by his fellow game makers that the characters should each be controlled by a separate player. Instead, he says, Brothers is designed to have both characters controlled by a single player in a very specifically designed campaign experience.
Gallery: Brothers: A Tale of Two Sons (10/29/12)Continue reading Playing with age in Starbreeze’s ‘Brothers: A Tale of Two Sons’Playing with age in Starbreeze’s ‘Brothers: A Tale of Two Sons’ originally appeared on Joystiq on Tue, 30 Oct 2012 17:30:00 EST. Please see our terms for use of feeds.
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