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Planescape: Torment: a podcast post-mortem with the game’s makers

Why only post-mortem new games? Why not, say, reach back in time for one of the best-loved role-playing games, try and track down the key people involved, and gather them for an hour-long chat and post-mortem? Maybe they haven’t spoken in a long time. Maybe they’ve got a new perspective on what they once created because of the path their life took since then. And maybe it’s just nice to reminisce.Why not, indeed. And so I present to you an hour-long Planescape: Torment post-mortem. Read more…