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Peeling back the layers of Dishonored with Harvey Smith and Raph Colantonio

Bethesda Softworks doesn’t do post-mortems. That’s always been the line, which is why it’s pretty rare for anyone to get to speak to one of the publisher’s studios about a recently released game. We’ve never been able to look back at Skyrim with Todd Howard or talk to Tim Willits in hindsight about Rage, when at times during those games’ development they and we were probably all sick of the sight of each other. We’ve never even spoken to that sweary lunatic who was involved in Rogue Warrior. Demo Dick! That was his name. Actually, there are probably other reasons we’ve never spoken to Demo Dick.But when Dishonored came out, we were determined to get back in touch with co-creative directors Harvey Smith and Raph Colantonio, if only for one very important reason: we had to know what was going on with the third floor of the Hound Pits.For those who missed it at the time, during the first few days of Dishonored’s public life we spent hours trying to break into the bricked-up third floor of the game’s charismatic hub level. We crawled up and down every vent, climbed every chain, used every power and explosive we could find, and stared through the veil of Dark Vision into its murky, lifeless interior, straining for some clue or detail as to its contents. We had to know.Read more…