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Opinion: The trials of the game developer
In this reprinted #altdevblogaday opinion piece, Visual Outbreak creative director Alex Norton explains why it’s not easy to make a game, and the many roles developers must take on. This little rant was mostly to have something to point people towards who don’t appreciate what it takes to make a game. For the people who are happy to whine about the way a box falls off a shelf, rather than just smile and enjoy the …



