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Opinion: Plagiarism as a moral choice
[Spry Fox chief creative officer Dan Cook considers the definition of plagiarism as it applies to game design, and warns game developers of the consequences of borrowing ideas from other games. Reprinted with permission.] “Plagiarism is defined in dictionaries as the ‘wrongful appropriation,’ ‘close imitation,’ or ‘purloining and publication’ of another author’s ‘language, thoughts, ideas, or expressions,’ and the representation of them as one’s own original work, but the notion remains problematic with nebulous boundaries. …




