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Opinion: No One Cares About Your Cool Game Idea
[In this reprinted #altdevblogaday-opinion piece, Vigil Games’ Mike Birkhead explains why the job of a designer is not to “sit around all day, locked in a room, only emerging to grace others with her brilliance”.] Ideas are worthless. The only currency that holds any weight is the ability and drive to execute. That awesome game idea you have, the one that’s going to “change everything”, the one that you’re going to sell for a million …



