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Opinion: Narrative turns creepy in Tomb Raider

[In this opinion piece originally posted on the What Games Are blog, and reprinted in full with his permission, UK-based game designer and Gamasutra contributor Tadhg Kelly analyzes the controversy surrounding Tomb Raider, and how games inherently disconnect the player from the character.] I’m never on the side of censorship, but that does not mean that I have no sense of taste. It’s the difference between saying that some forms of self-expression should not be, …