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Opinion: Most failed games suffer a lack of focus
[In this piece reprinted with permission from Stardock producer Jon Shafer’s blog, the former Civilization lead designer explains why a developer’s lack of focus is almost always the core reason for a game’s failure.] People often wonder why a bad game is bad. Sure, there are always obvious clues& hellip; it might have poor pacing. Or it might be extremely repetitive. Maybe it’s just not fun, and you can’t quite figure out why. These might …


