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Opinion: Launch day
[In this reprinted #altdevblogaday opinion piece, Itzy Interactive’s Kyle Kulyk shares the anxiety and other unexpected feelings independent developers can feel when it’s finally time to launch.] We launched our first game this week with zero fanfare. Sitting in my home office, the core three who make up Itzy Interactive looked up from our test tablets and phones after hours of testing and asked each other, “So that’s it then? Are we ready for launch?” …







