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Opinion: $10,000 Is The Magic Number
[In this reprinted #altdevblogaday-opinion piece, Microsoft senior software engineer Simon Cooke examines how much publishers expect to pay contracted studios, and why a lower-than expected proposed budget can be a bad thing.] Hi there! I’m Simon Cooke, and this post is all about how to budget your game in preparation for pitching to a studio. How do I know anything about this? Well Back in 2008 I was incredibly lucky to join X-Ray Kid Studios …




