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Mutant Blobs Attack! dev on finding the right balance with Vita

Ryan MacLean is the CEO of Toronto-based DrinkBox Studios, which is comprised of developers who know how to make games for a console launch. Working at Pseudo Interactive, MacLean’s team released Cel Damage in time for the original Xbox launch, and Full Auto 2: Battlelines within a month of the PlayStation 3’s debut. When Pseudo Interactive shuttered in mid-2008, a number employees established DrinkBox Studios, which has since completed contract work for nearly every system on the market.

At a recent Los Angeles event for DrinkBox’s latest title, Tales from Space: Mutant Blobs Attack!, MacLean told me that of all the systems he’s worked on for launch, the PlayStation Vita was the “easiest” to develop for. DrinkBox was first introduced to the Vita in October 2010 (before it was officially announced to the public), and the studio wanted its first game on the system, Mutant Blobs Attack!, to “take advantage of the Vita’s input capabilities.” But just like any developer taking on a new set of hardware, they had to focus on controls that worked.
Gallery: Tales from Space: Mutant Blob Attack!Continue reading Mutant Blobs Attack! dev on finding the right balance with VitaMutant Blobs Attack! dev on finding the right balance with Vita originally appeared on Joystiq on Wed, 15 Feb 2012 11:30:00 EST. Please see our terms for use of feeds.
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