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Mark of the Ninja’s five stealth design rules

For Klei Entertainment’s Nels Anderson, making a great stealth action video game meant throwing out a lot of a lot of the genre’s existing tropes. Anderson was lead designer on Mark of the Ninja, a stealth game that brought an unconventional twist to the genre through its 2D side-scrolling vantage point. While the game casts aside certain stealth elements laid out by games such as Splinter Cell, Thief and Tenchu, it does still rely heavily …