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Make your enemies stupider, if it helps your player learn
“One of the main purposes of adding enemies to a game is to create an interesting challenge to teach the player, little by little, the mechanics of the game.”- Sebastien Lambottin, senior game designer for Ubisoft Montreal’s Assassin’s Creed team, breaks down how developers should approach enemy and combat system design in the their games. Many designers tend to focus too much on creating clever or realistic enemy AI for a more immersive experience, but …




