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Make a better game: Limit the player

[In this piece reprinted with permission from Stardock producer Jon Shafer’s blog, the former Civilization lead designer explains the benefits of keeping limits in your game, pulling examples from his own design decisions with Firaxis’ strategy series.] Okay, okay, I know what you’re saying. “Limiting the player makes a better game? Are you crazy? Games should have fewer limits, not more!” Players should always feel like they have options — but having limitless options is …