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Learning How To Design For Free-to-Play

In the first installment of a multi-part series on Gamasutra, freelance game designer Pascal Luban outlines some of the new design philosophies designers may have to adopt when moving from traditional games to a free-to-play model. While the only goal in a traditional game is to “entertain the player,” Luban points out that a free-to-play designer also has to focus on continued monetization to make the game work as a business. This means providing immediate …