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Killzone HD (Re-)Developer Interview, Part 1

When Killzone HD drops on October 24th, the original Killzone will be one week short of eight years old. In this (re-)developer interview we talk with Guerrilla Technical Director Michiel van der Leeuw and Senior Programmer Frank Compagner, who were there when Killzone was first released. In part 1, Michiel and Frank talk about the challenges they faced and the discoveries they made during the conversion process. Victor Zuylen: What prompted the HD remaster of Killzone? Michiel van der Leeuw, Technical Director, Guerrilla: It was an idea whose time had come. Internally we had talked about bringing Killzone to PlayStation 3 before – Killzone fans frequently asked us about it, and we knew from other developers that such projects could be a lot of fun.