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Jumping from web to mobile: Challenges of cross-platform game development
[In this reprinted #altdevblogaday in-depth piece, independent game programmer Amos Laber begins his series on the challenges of cross-platform development, looking at considerations one should take for web/mobile projects.] For an indie developer working on game projects in the casual/social or mobile space, one of the earliest decisions to make is what platform to target. In most cases it’s a no-brainer, since the team or studio already gained experience developing a game for platform X, …






