James Bond meets Virtua Cop: The development of Rare’s GoldenEye 007
During GDC Europe 2012, former Rare developer Martin Hollis recounted his experience directing GoldenEye 007, one of the most fondly remembered games of its time and a landmark title in the history of console first-person shooters. Hollis had only worked on one game for Rare at the time, the arcade version of Killer Instinct. When the opportunity arose to pursue a James Bond game in early 1995, Hollis jumped at the chance; as the video above demonstrates, he was a pretty big fan.
The rest is gaming history. Hollis went over far too much for us to condense into a single piece (in fact, we’ve already written two others), but we’ve compiled some of the highlights after the break. Read on to discover how one of GoldenEye’s primary influences was actually Sega’s Virtua Cop. In the gallery below, you’ll find images of some of GoldenEye’s original design documents and some behind the scenes stories from the original team. Continue reading James Bond meets Virtua Cop: The development of Rare’s GoldenEye 007James Bond meets Virtua Cop: The development of Rare’s GoldenEye 007 originally appeared on Joystiq on Mon, 03 Sep 2012 11:00:00 EST. Please see our terms for use of feeds.
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