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Is Guild Wars 2 the answer to stagnant MMO design?

While the MMO genre has been set in its post-World of Warcraft ways since Blizzard released its market-leading online game 2004, ArenaNet is trying to go its own way with Guild Wars 2. “We’re finally seeing a point where companies realize that they’re not going to create the next great MMO by just copying what’s come before,” said Christopher Lye, global brand director at ArenaNet, who believes the definition of an MMO has come to …