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Inside the mind of Ron Gilbert

Sega’s booth was as loud and vibrant as the rest at E3 2012, humming with the frantic energy of a beehive that had just been kicked. Lacking a quiet corner, it was in the middle of Sega’s bustling booth that I struck up an impromptu conversation with legendary adventure game designer Ron Gilbert.

I told the Monkey Island and Maniac Mansion designer that I wanted to get inside his head, to find out where he gleans his inspiration from when starting new projects.

“You don’t want to be in this head,” Gilbert promised.Gallery: The CaveContinue reading Inside the mind of Ron GilbertInside the mind of Ron Gilbert originally appeared on Joystiq on Mon, 18 Jun 2012 14:00:00 EST. Please see our terms for use of feeds.
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